Writer / Artist / Designer, Theory Interactive
Roughly 5 years ago Alpo switched from a semi professional musician and a freelance graphic designer path to pursue a lifelong dream of becoming a story creator and teller. He also switched from machine engineering studies at the Helsinki University of Technology to 3d studies at EVTEK Institute of Technology (now called Metropolia). After graduation he worked at Futuremark Games Studio as a 3d Designer/Lead Game Designer on Shattered Horizon. But the calling of the dream soon jolted Alpo to form his own independent game studio Theory Interactive together with Senior Programmer Mikko Kallinen, also from Futuremark. Theory Interactive was formed in the summer of 2011 to facilitate the development of the single player co-op first person puzzle game Reset. Alpo’s playground in the project is the field of writing, art and game design.
VFX Producer, Fido
Claes is a Film Producer with broad experience in all aspects of film making, from script and financing to finished master. Since 2005, with a strong focus on advanced 3D animation and VFX production at Fido, he has produced over one hundred commercials and VFX for ten feature films. From 2000 – 2004 he worked at Happy Life Animation, where he produced three television series and two feature films. The first five years of his film career, from 1995 to 2000, he worked at the Swedish Television’s drama department, where he did everything from extras casting to assistant director and production manager.
Creative Director/VFX Supervisor, Framestore Iceland
Dadi began his career in 1992 at Icelandic VFX house OZ working on television commercials, graphics and film. He relocated to London working for several facilities including The Mill and Glassworks and then to NY where he became head of animation at The Mill NY. He joined Framestore in 2000 as animation lead working on numerous projects including Dinotopia, the CG basilisk in Chris Columbus’s Harry Potter and the Chamber of Secrets, the CG cattle sequence in Baz Luhrman’s Australia and the CG shipyard scene in Guy Ritchie’s Sherlock Holmes. As Animation Supervisor he led the animation team on the CG characters of Iorek, Ragnar and a host of other bears in Chris Weitz’s The Golden Compass. He has recently worked on Alfonso Cuarón’s space epic Gravity as Animation Director. Dadi Einarsson is co-founder and Creative Director of Framestore Iceland. Since opening its doors in 2008, Framestore Iceland has taken on vfx work for several films including Australia, Where The Wild Things Are, Sherlock Holmes, Clash Of The Titans, Salt, Harry Potter and the Deathly Hallows: Part 2 and Tinker Tailor Soldier Spy. In 2011 Framestore Iceland secured all visual effects for the Working Title/Universal film Contraband, starring Mark Wahlberg and directed by Baltasar Kormakur.
Managing Director, Netron
A happy collective needs a manager to keep everything in line. Firm, soft and level headed, Jørgen has an eye on every project and every client crossing the desks at Netron.
LARS ERIK HANSEN
VFX Supervisor / Producer, Gimpville
Lars Erik started his career as an 3d generalist in an advertisement company more than 10 years ago. In 2003 he joined the founders of Gimpville and became a partner soon after, during the last 4 years he has supervised and produced the visual effects on 8 feature films. In 2011 Lars Erik was hired as an pre-production VFX supervisor/consultant for the upcoming feature films, Kon-Tiki and Reisen til julestjernen, doing the planning, budgeting and preparation of packages to potential VFX vendors.
KIM BAUMANN LARSEN
Creative Director / Partner, Placebo Effects
An architect by education Kim enjoys tackling all aspects of digital storytelling from writing, designing, to 3d and visual effects, filming and directing. Working in computer visualization and digital design since 1993, Kim has lectured at several architecture schools in Scandinavia and the US and at conferences such as the fmx, Mundos Digitales, View, Imagina and Siggraph. He has been a jury member for the digital design Master program at the Oslo School of Architecture and Design and is currently teaching and help building the curriculum for the 3D graphics studies at the Norwegian School of Information Technology. Kim is a founding advisory board member of the CGSociety.org and the 5D Conference, co-founder of the Norwegian Society of Visual Effects, and co-founder and co-director of Digital Storytelling.
Lead Effects TD, Storm Studios
Magnus has over 10 years of experience doing CG and started out his professional career as a 3D generalist at Storm Studios in 2008. Here he has been working on numerous commercials and feature films like Max Manus, Dead Snow, King of Devil’s Island and Troll Hunter. Magnus is currently the lead effects technical director at Storm Studios mainly working with crowd systems, pipeline, particle effects, character FX, smoke, fire, destruction and most recently with heavy water effects for the upcoming feature Kon-Tiki.
3D Supervisor, Stripe
Originally from Sweden, Martin has over 8 years experience as a 3D and VFX artist and supervisor from both Oslo and Sydney. He’s a 3D generalist to the bone, and has a special interest for animation and rigging. In 2007 he co-founded Stripe studios in Oslo, where he today is the 3D supervisor and a major partner. Martin has worked on hundreds of projects throughout his career, where the main focus the last couple of years has been on TV commercials and Broadcast design.
VFX Supervisor, Qvisten Animation
Martin has a background in graphic design, and is self-taught in the field of CGI. He started working with visualization in 2003, and since then he ventured into VFX. He has contributed on a number of feature films and a long list of commercials and TV-vignettes. In addition to being a generalist, he does lots of simulations, ranging from water, fire, destruction and explosions to delicious liquid chocolate. He started working at Qvisten in 2009 and was recently VFX supervisor on “Knerten i Knipe”. At the moment he is involved with the new Flåklypa movie “Jul i Flåklypa / Christmas Pinchcliffe”, “Pelle Politibil 2” in addition to commercial work.
VFX Supervisor, Fido
Before joining Fido in February 2010 Mattias worked as the overall Visual Effects Supervisor on the film Kick-Ass. The total of 840 shots where spread across 5 different Visual Effects Facilities. In 2007 he was nominated for a Bafta Film Award for his work on The Bourne Ultimatum. His Visual Effects work on the film also made it through to the last 7 in the Oscars Bake-Off. After moving to the UK in 1999, Mattias worked at Jim Henson’s Creature Shop before joining Double Negative in 2001. During his 8 years at Double Negative, Mattias worked in a supervising position on leading motion pictures including Batman Begins, Stardust, The Bourne Ultimatum and Kick-Ass.
Programmer / Composer / Designer, Theory Interactive
Mikko has been programming and making music for fun for around 20 years. After studying Computer Science at the Helsinki University of Technology for a few years and finding it uninspiring, his professional career started 12 years ago at Futuremark Corporation. There he worked on multiple products in the 3DMark and PCMark lines of benchmark software, as well as the game Shattered Horizon. Now he is the co-founder and technical overlord of Theory Interactive, a currently two-man powerhouse of independent game development.
Animation Supervisor, Qvisten
Morten started his profesional career as an animator with Funcom after graduating from Volda in 2006. He has worked on various projects together with Qvisten and Filmkameratene. Øverlie is currently working as the Animation Supervisor on “Pelle Politibil 2″. He believes “Monsters Inc.” to be the best movie ever made and dreams of doing crunches in the gym with Michael Bay.
VFX Artist, Electric Putty
Peter was born in the UK and studied at the internationally renowned Falmouth College of Arts. He moved to Norway in 1999 where he set up his company Electric Putty Creations, and has been working in the film and television industry since. Notable productions include his first short animation film “Remote Descendants” which won a Royal Television Society award and his Amanda-winning work on the series of “Knerten” films as Visual Effects Supervisor and various production roles. He also likes Marmite.
Chief Technology Officer, Weta Digital
In this role, he is helping to bring structure and continued impetus to Weta Digital’s long tradition of innovation in VFX. Before joining Weta, Sebastian served as Autodesk’s Senior Film Industry Manager. In this role he helped set the strategy for Autodesk’s products in the global film market, including the first steps into stereoscopic 3D. Previously, Sylwan was Director of Technology at Digital Domain, an Academy Award-winning VFX facility. He successfully renewed Digital Domain’s technology infrastructure while maintaining the legacy value of over 13 years of development and helped it venture into new areas including the facility’s first stereoscopic rendition of a CG animated film. Sylwan has also served as Principal Technology Advisor at USC’s Institute for Creative Technologies where he led the Light Stage 6 project. While living in Italy where he grew up, Sylwan designed, built and acted as the CTO of Lumiq Studios, the country’s largest production, post-production and 3D character animation studio. Sylwan also serves in numerous advisory boards and industry committees.
CG & Animation Supervisor, Fido
Staffan began his career in the early nineties as a sculptor and airbrush artist for the toy- and special effects make-up industry but has for the last 12 years worked with animation and digital effects in numerous commercials as well as feature films, both for Fido in Stockholm and for Weta Digital in New Zealand. He is specialized in Creature Effects and has worked on many Scandinavian films such as Kon-tiki, Let the Right One In and the Kautokeino Rebellion, as well as international productions such as Peter Jackson’s King Kong, and Underworld Awakening.
Creative Director of 3D & VFX, Netron
Torgeir has a long track record as a graphic designer and a 3D & VFX artist. He has worked on projects ranging from corporate profiles to idents, commercials and effects for film and television.